Monday, December 12, 2016

Urban Environment for Final Render

This week we imported our finished model into Unreal and created a background environment that fits the theme of the vehicle. I chose to create a scene in which a police officer has discovered a vehicle that was reported stolen.




Sunday, December 4, 2016

Shaders and Decals

This week we used Mental Ray to add shaders to our car. We also added decals and then lit the scene.

First I used the preset car paint material in mental ray for the vehicle body, then I used my photoshopped UV image as the primary color for the material.


Next I created a dark, slightly transparent material for the tinted windows. I made additional materials for the headlights, rear lights, emergency lights, and tires.


Finally I added three separate decals and lit the scene.