Saturday, November 5, 2016

Minecraft Level Design

For this assignment I chose to recreate a classic boss battle from the Kirby series: Whispy Woods.


I began by creating a beveled cube in Maya.



Using Photoshop I painted several textures with a pixelated "Minecraft" style.


Then I imported the textured cubes into Unreal and proceeded with building my level.


After completing the forest, I added atmospheric and exponential height fog.








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